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June News

Hi Everyone!

It’s really exciting behind the ivy covered walls of Hero-University. We’ve been working hard to turn the Unity game system into a game engine that has all the abilities of the old Sierra Game engine that created the Adventure Games. Now we’re starting to get it to do things that Sierra could never do. We can’t wait to show you..

We will have a playable demo by the end of the month that will look a bit like an Adventure Role-playing game that you all know and love. We’ve even got a few references in it to the old Sierra games. But there’s a lot more to show off…

Our Music Man is a Winner!

RyanRyan Grogan, our composer, recently won the award for Best Music for Children’s TV – for animated series ‘GASP!’ – at the 2012 Australian Screen Music Awards. He composed music for the very popular animated series “Guess How Much I Love You?”

He’s creating some lovely music for Hero-U that I’m sure you will love. Check out his website and take a listen… you’ll hear some of our music hidden around his site.

Amazing Animation

American TailWe are so proud to have animator Mark Povey join our team. He recently worked on the “Broken Sword” game and on the Tarzan game for the PS1. He has worked before with the tools that we are using with Unity for our animations. Best of all, he’s a traditional animator who worked with companies like Steven Spielberg’s Amblimation animation studio and Don Bluth, so he knows how to make things really move.

E3 Adventures

Corey and I will be going to E3 in Los Angeles next week to speak with people about publicity and distribution for Hero-U. If any of you are going to be there and would like to meet up with us, let us know in the comments below.

Here’s a pencil sketch from JP that shows off the courtyard of the school… You have to look closely to see Shawn wandering around. Don’t worry that you’ll need a magnifying glass to play this game. We’ll move the camera closer to Shawn when the room is in the game.

Castle Courtyard



  1. Lori Says:

    In a sense, we do have a movable camera for the game. It tracks Shawn as he walks around the room. Unlike a Sierra game, we don’t show you a whole room at a time. We show you a section of the room as Shawn moves through it. For huge rooms (and we have a few of those in the game), we will show the entire room from a distance and then zoom in on Shawn. We will be able to play some cinematic feats in this game to take advantage of the newer technologies. The important thing is not what cool tricks we can do, but how cool those tricks make this game look.

  2. David Mouse Says:

    Any chance the final game could have a movable camera?

  3. Derek Says:

    Is there a dervish by one of those trees?

  4. Jacob Baldwin Says:

    Awesome news! I am really pumped about the decisions you made for the direction of the game. As Derek said, I am also waiting for the end of the month!

  5. Lori Says:

    Sorry we missed you, Adam. We were already in southern California when you sent this note. I hope you had a fun time at E3.

  6. Adam Says:

    I’ll be at e3 this week. Would love to meet you guys!

  7. Lori Says:

    Thanks, Derek. I’m so excited to about what we are doing with the programming and the artwork. We’re doing so many things we could never do before in our games.

    I’ll be able to show off more things on a regular basis as we go along.

  8. Derek Wickham Says:

    Wonderful news! It looks like things are really coming along! I am VERY excited to hear about this small slice of what is to come. I shall eagerly await the end of the month!

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