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Official Updates and Announcements

KS Update 90: Mysterious Events in Hero-U

KS Update 90: Mysterious Events in Hero-U

Postby Bashar » Wed Aug 16, 2017 5:07 pm

(archive of Kickstarter Update #29(#90) found here, August 16th, 2017, by Corey Cole)

Mysterious Events in Hero-U

There are mysterious forces behind Hero-U. It is not obvious who is actually financing the school, or why. As for the greater society of Sardonia, we don't spell it out in the game, but obviously Thief and Rogue are not the only professions. However...

Even though Shawn is a poor young man with an overworked single mother and apparently no connections, someone is looking out for him. Maybe more than one "someone". That results in an invitation to audition for the Thieves' Guild, and then a mandatory "invitation" to Hero-U.

Nothing happens by coincidence. The existence of the school, and the fact that it's built on a "haunted" old castle, is also not a coincidence.

Players will learn something about these mysteries in Hero-U: Rogue to Redemption. Other stories will be developed in future games of the series, and some of it will stay locked in our “Game Bible” as background for all of the games and game events.

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Exploring the Sea Caves

Equally Mysterious Hero-U Game Development

It would be wonderful if making a game was like turning on a light switch, or even like taking a collection of Legos and turning them into a stunning model. Actually, it *is* a lot like that, only there are about 600 models to put together… or maybe 6000. The mystery is that we can even put so many distinct pieces together to create one coherent game.

Every week, Hero-U creeps a little closer to being a complete, fun game. Along the way, JP and Al continue to draw, paint, model, and animate the game. Joshua, Cidney, and our secret programmers move between bringing the game to life and squashing bugs.

For a little more about the importance of each team member to every game we’ve made, and to Hero-U in particular, I posted an article to the Hero-U blog, http://hero-u.com/it-takes-a-team/.

Ryan Grogan has recently returned to the team to help us finish the music and soundscape to make Rogue to Redemption sound as amazing as it looks.

Josh Mandel and Lori alternate between tickling your funny bones and writing moments of suspense, drama, and tenderness. Yes, they’re both still writing game content as we get feedback on parts of the game that need more direction or energy.

The story of Hero-U: Rogue to Redemption is a difficult balancing act as we strive to make Shawn O’Conner a hero even though he’ll always be a rogue. Developing the game is like juggling hundreds of spinning plates at a time. Only when every one of them is in balance will the game be complete. After almost five years of development, it’s all coming together.

Now it’s time to begin outside testing and find out how much more still needs to be done.

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The Tower Garden at Night

Alpha Test Time

There are a lot of steps involved in getting a game to outside testers. We’ve developed our own built-in bug reporter that catches both software errors and player reports. Once they appear in our testing database, we do “triage” on them and assign them to specific team members to fix.

Another step is contacting and working with backers. I’m starting out with a small subset of our Alpha Test level backers to be our first guinea pigs, er, brave testers. Once we have the reporting tool adequately tested, I’ll expand that by stages to all 350 Alpha Test backers. We are asking each tester to sign a Beta Test agreement similar to the ones used by Electronic Arts and other major game developers. We don’t want anyone revealing the mysteries too soon!

Once our first testers have looked at the game in sections, we’ll put everything together for a full Beta test accessible to all 2000 backers who chose a Beta Test level. This will be a full, feature-complete game, but it will probably still have some rough edges. Waves of Beta tests will continue until we are satisfied that Hero-U: Rogue to Redemption is ready for release.

The initial test build includes the first few weeks at Hero-U. We’ve disabled the second half of the game and all combat areas. Over the next couple of months, we’ll gradually open up additional areas of the game for testing. We’ll move from Alpha to Beta testing once we’ve revealed the entire game.

As always, keep your information current at https://hero-u-adventure-role-playing-game.backerkit.com and watch your email for your alpha or beta test invitation.

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Discovering Dark Places

From Mystery to Discovery

This has been an epic game development process, and even when the game is tested and released, there will be much more to come. We will keep posting updates and stay in touch with the Hero-U community. Then it will be time to begin work on Hero-U: Wizard’s Way and the rest of the series.

Like the Starship Enterprise, once we complete our five year mission, there will be new ports, new destinations, and new crew to take us all where no one has gone before.

Speaking of which...

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Space Station in Initiative: Red Dawn

Initiative: Red Dawn looks like a pretty interesting game. You build a space center, hire scientists and other employees, craft buildings and spaceship parts, and trade with other players to build your rockets and launch vehicles with which to explore Mars and set up a base. I’d class it as a “business simulation, building, and space exploration” game.

The developers are currently building up their mailing list to prepare for a successful Kickstarter launch. They’re going about this the right way, so please check out the game and support it if it appeals to you. Their web site is http://initiative.online. You can watch a game trailer at https://youtu.be/1SetetQ79Wg.
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Re: KS Update 90: Mysterious Events in Hero-U

Postby unleasher » Thu Aug 17, 2017 3:08 pm

Promising update!! What I'd like to know is when the Alpha will begin. Do they mean that they've already started a handful of people alpha testing already??
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Re: KS Update 90: Mysterious Events in Hero-U

Postby Caz Neerg » Thu Aug 17, 2017 4:39 pm

I have to say, if these two screenshots are indicative of the overall quality of the visuals, I am very, very, very happy the game took as long to make as it did, because it looks about 1000x prettier than the original concept.
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Re: KS Update 90: Mysterious Events in Hero-U

Postby unleasher » Fri Aug 18, 2017 8:36 am

Agreed! The artwork looks Excellent and better than I thought it would be in the beginning! Hoping the game play is awesome as well!
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Re: KS Update 90: Mysterious Events in Hero-U

Postby Bashar » Fri Aug 18, 2017 11:06 am

WOLVERIIIIIIINES!

Sorry. Couldn't help myself. <g>
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